The purpose of this project is to explore the potential for technology to support users or employees at the library with the goal to improve the experience at Aalborg Public Library.
We will use an iterative process using the extended user-centred design/research model to create an interactive design, to meet that goal.
The result of this project is an Augmented Reality app to support finding non-fiction literature. This is both represented in a high fidelity prototype and a vision.
Background
We concluded that people find materials at the library in different ways. Some people ask the staff at the library for help whereas others try to find it on their own through either the library’s application or by looking at the physical facilities at the library.
When visitors are searching for a specific book they walk around he library to find the bookcase where the book is placed. When they are searching for a specific topic they walk around until they find it and some visitors look at the classification posters to find the correct classification mark. Others use the computers at the library to find the book they are looking for. Lastly, people pick up their reserved books.
There is dfferent ways and systems of categorizing books so we tried to make the process of finding a book easier with technology.
Concept
The user can search for a book at the library through the application. The user has the opportunity to find the book through AR. As the user walks through the library and scans the QR codes, the correct bookcase will light up in green. In the bookcase the correct shelf will light up and lastly the desired book will light up in green.
Results
The result of this project is an Augmented Reality application which support finding non-fiction literature at the library.
The prototype was evaluated with users and during the evaluation it became clear to us that the application was a fun experience rather than a tool for efficiency.
Credits
Made in collaboration with Clara Sofie Rose and Anja Ryom Jensen